Examples I have been a part of in my classes of Game Based Learning

I once had a drama course. The teacher designed many games to help us learning performance and liberate our nature. Here are a few of my impressive games.

Marionette: imagine yourself as a puppet suspended by a string. Stand on tiptoe, the top of the head seems to have a line, from the head, neck, shoulders, arms… All the way down, one by one to relax. So as to achieve a completely relaxed state, and then enter the role and scene according to the tutor’s comments.

Blind walking: led by classmates and friends, or holding hands or relying on sound source, not using eyes to sense. So as to deeply feel the difference between the real outside world and the inner world, and cultivate a sense of trust with partners, which also helps to focus and relieve tension.

Move with music: tutors randomly play different kinds and forms of music, such as light or slow, fashion or classical, rock or lyric. According to the specified music, express the music with action posture. So as to expand the performance ability, strengthen the focus and action. Moving with music can be in the form of closing or opening your eyes.

Mirror simulation: two people or two groups of people stand facing each other and imitate each other’s behavior. The behavior of both sides should be highly synchronized, such as eyebrow locking, mouth curling, twitching, sighing, etc. This can be more slowly into the other party’s identity, thus emptying themselves.

Animal simulation: imitate from all aspects, such as shape, cry, habit, way of walking, way of eating, etc

Environmental sound response: it can be the above-mentioned move with the music, or it can be any kind of sound, making an improvisational response. Requirement is a subconscious reaction, so as to know how to control your subconscious accurately and how to react.

BOLG #4:Editing techniques list and explanations

  1. CUTTING ON ACTIONS

The shot switches when the character is moving. The cutting point does not have to be at the moment of the action. It can happen even when the character turns around. The beginning of the action is the end of the previous shot, and the end of the action is the beginning of the next shot.

  1. CUTAWAY

Cuts to the insertion shot first and then cuts back to the main shot. The insertion shot is often the subjective perspective of the characters. The separation can express the inner feelings of the characters.

  1. CROSS CUT

Switch back and forth between the two scenes. Most phone call scenes use cross cut to create suspense and tension. This technique can also reflect the inner scene of the character.

  1. JUMP CUT

It’s also called unskilled editing. Putting two shots of the same scene together. It’s usually used to show the passage of time. Jump cut also accentuates the urgency of the shot and highlights some essential content.

  1. MATCH CUT

Matching cut are always mistaken for jump cut, but they are different. The two shots connected by matching clips usually have the same action or composition. Matching cut are usually used in scene switching because the picture always jumps from one place to another, which causes misunderstanding. Matching clips don’t have to be visual. There are also dialogue based matching clips.

  1. FADE IN/ FADE OUT

The shots blurs into or fades out of the all-black frame.

  1. DISSOLVE

Superimpose the end of the previous shot on the beginning of the next. Shows the Time goes by.

  1. SMASH CUT

Put the shots of different times and spaces together directly. Increase ornamental.

My experience with Flow

When we are doing something we are interested in and challenging, many of us will have an immersive experience: we can’t feel the existence of time and real things, as if our bodies and minds have completely entered into another world. You can only feel what you are doing. I have had a similar experience. I like to write novels since I was a child. But at that time, writing was just like personal entertainment. I never showed my works to others. One day last year, when I was watching a movie, a line in it suddenly inspired me. But because I was still in the cinema, I couldn’t start writing, so I took out my phone and recorded it in the memo. After the movie, I turned down the invitation to dinner with my friends and took a taxi home. On the way, I was still thinking about the plot and dialogue. When I got home, I immediately turned on my laptop and began to write. It was about 5:30 p.m. when I finished the last period, it was already dawn. It’s already six o’clock the next morning. At that time I was really surprised. My God, I typed in front of the laptop for 13 hours and nonstop. I forgot the dinner and even water. And after I uploaded the work to the website, sleepiness finally attacked me. Now this work has more than 2000 likes.

It was a wonderful experience. Like being in a beautiful dream, in the dream, I swim in the sea of words. It seems that the protagonist in my story has lived her own life. As a spectator, I accompanied her through a period of her life. Before woke up, I said goodbye to her: take care! see you next time. She waved to me with a smile, as warm as a pair of old friends.

My work

2. AR application to multi-media teaching

How Augmented Reality Will Change Education Completely

AR application enables students to contact the virtual 3D model in person to enhance the learning experience and the interactivity of the experiment. Students and teachers can operate virtual equipment through gesture recognition, and the classroom experience jumps up from 2D to 3D. At the same time, each experiment can be operated repeatedly, and the operation data can be recorded. Teachers can comment on students’ operation, so as to improve students’ interest in learning and activate students’ participation.

AR technology is based on the real world, allowing users to interact with the virtual enhanced data. The phenomenon produced by 3D technology is realistic and vivid, providing a convenient and safe platform for exploration, and help students to explore and study deeper knowledge in the way of interactive operation. Like real phenomena, experimental phenomena can cultivate students’ observation ability, logical thinking ability, and stimulate students’ interest in learning.

Also, It can provide a virtual laboratory for teachers and students, which is much safer than the real laboratory. It can reduce the probability of accidents. At the same time, the virtual experimental equipment will not produce the consumption of experimental materials, and avoid the waste of instruments and drugs.

In traditional experimental teaching, teachers will first explain the knowledge through textbooks, PPT, video, and other forms. If possible, they will take students to the lab for an experiment. Sometimes the experimental reaction time is too long to show in class, students can only listen to the teacher’s explanation. Through AR technology, teachers do not need to carry too much experimental equipment, students do not need to change the classroom, they can just stay in the conventional classroom and do the experiment directly through the AR application. That will save a lot of teaching time and improve the efficiency of teaching.

References

How Augmented Reality Will Change Education Completely | Florian Radke | TEDxGateway https://www.youtube.com/watch?v=5AjxGqzqQ54

Non-digital multimedia and interactive experience

One of the non-digital multimedia experiences I have experienced is brainstorming. On the IAT (interactive and technology)course, our instructor introduced the method to us. She breaks us into several small groups of 5 and asks us brainstorming on the final project: a 3-minutes stop motion animation. First, we voted for a leader from our group. As a leader, he needs to keep the discussion on the topic. And notes down all the ideas on the whiteboard. There are 4 core principles in a good brainstorm process. First, postpone the evaluation. When your group member is proposing ideas, don’t evaluate them. This will undermine the confidence of the proposer and affect the effect of brainstorming.

The second principle is not to set limit on ideas. We should encourage people to come up with creative and wild ideas in brainstorming. Thirdly, build your ideas on others’ ideas(chain reaction). Thus, we can extend from one basic idea to explore more creative ones. And the most important principle is “Win by quantity”, which is the goal of brainstorming. The more ideas come up, the more possibilities there are.

I think brainstorming is really interesting and effective because it lets everyone in the group engage in it. And more people can produce greater strength, more brains can create better ideas. It also improves our teamwork and communication skills. I think the most fundamental reason why brainstorming can create creative ideas is that everyone in the group has a sense of competition. In brainstorming, the competitive psychology promotes the efficiency of people’s psychological activities and creates more and better ideas than usual.

References

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Runner on path

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